Then stop, stragner, and rest a while. It sounds like you need something a bit more chill for a bit. Something that isn’t going to take you all your spare time for a week or two to finish. It sounds like you need Tunic. I’ve already gone into great detail about why I love Andrew Shouldice’s Zelda-inspired adventure so much in my Tunic review, but the long and short of it is this: it’s a playful, gorgeous take on the isometric, top-down adventure game that just loves to play with you. That’s not to say Tunic is a walk in the park, though; it’s just hard enough to keep your hands busy, and inventive enough in how it deals with the world to keep your mind engaged and juiced up, too. Comparisons to last year’s Death’s Door will no doubt be made (and for good reason) but I, personally, prefer this more vulpine take on the Zelda template than 2021’s corvid-filled approach. So if you’ve got the got the urge to sniff out hidden little passageways, try to make sense of well-humoured, oblique clues, and hunt down treasure chests that are visible but seemingly un-approachable, Tunic is the perfect game for you. Take a look at the video at the top of this page to see why the game has won over both Dorrani and I, if you fancy.