The report also goes into detail on how the head of the game’s division, Mike Frazzini, seems to be inexperienced with game development. Frazzini also apparently uses metrics when it comes to making decisions, instead of listening to the seasoned developers he has hired. It also goes into how the firm’s Lumberyard engine is a pain to work with, the lack of incentives for employees, and how the division cultivates a “bro culture,” according to 30 current and former employees (thanks, GI.biz). It’s a rather interesting report, and if you have a sub to Bloomberg, you should give it a read. .